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Ocean

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An Ocean Biome

Ocean jest dużym zbiornikiem znajdującym się na każdej mapie po jej prawej i lewej stronie. obejmuje 250 (500ft) bloków na wschodzie i 250 bloków (500ft) na zachodzie (na malej mapie 150). Rozciąga się na głębokość

W oceanie znajdują się skrzynie ,w których można znaleźć przedmioty związane z wodą. Ocean zamieszkują unikalne moby takie jak i

Spis treści

[] Contents

Ocean
Potwory Unikalne Skarby Unikalny Drop

From Pink Jellyfish:

From Sharks:

(rare)

From vegetation:


[] Notes

  • Ocean enemies will only detect you and swim toward you if your character is in the water to at least one tile depth.
  • requires water to grow in.
  • If the Ocean has enough "dry" sand surface enemies may spawn there, but the area near the water does not start growing desert plants unless there is an actual bordering desert.

[] Farming

Farming the Ocean for fun and profit (dawn, notice light in the air pocket).
spawned underwater.

If you have the , you can easily farm the Ocean for Pink Jellyfish (which drop large amounts of coins) and Sharks (for , or to find the ). To do this, take a supply of about 50 with you (any type except ) and sink to the bottom. Quickly seal yourself into a cage of blocks with at least two tiles of head room height above you. Bail out the room you've created with a (or several). You have now created an air pocket where you can breathe, and you'll even have natural light during the day, as the sky will show through your air pocket. Alternately, once you have sealed yourself in on the sea floor with your choice of block, dig into the sand below, thus causing the water to drain into the newly made hole. Then (if you wish), once you have a decent air pocket, you can place blocks over the water that drained into the sand blocks you just made. That way, you don't have to constantly jump.

When you're ready to collect all the drops, you will probably need to extend your cage towards them. blocks outside your cage to thicken the left or right wall (whichever direction you need to travel) and then mine away the inner blocks. Repeat until you reach your destination.

Better yet, make a grinder. Put in the top tile of water, then put a thin layer of lava over that (at least six tiles wide, but narrow enough you can grab all the drops automatically). Then build a cup of water to stand in, not connected to the ocean, directly over the center of the lava. Wield and drink if desired, and leave the game running unpaused while you do something else.

[] Notes

  • You must keep the water depth in your cage at least one tile depth in order for enemies to continue approaching you. If you are not standing in at least one tile depth of water, enemies will ignore you and swim about the ocean.
  • Ocean enemies seem to require three block spaces of height in order to enter an area, so it may be possible to use the cage method with other weapons that don't travel through walls, by leaving a space for another ranged weapon to penetrate.
  • The can invade while you're underwater, and the initial wave will indeed spawn on the Ocean floor and attempt to attack your cage. If you have the Vilethorn, this should not be much of a problem. Just remain in your cage and hit them as they come. Sorcerers will always teleport within range on at least the second or third jump, and until then their projectiles are easily deflected. Additional waves will only spawn after you return to your .

[] Other strategies

Unique items attainable in the Ocean include the and (dropped by Sharks), and (grows on the Ocean floor). There are also chests, though they rarely contain items that aren't also available elsewhere.

  • If players without proper try to swim to the side of the map, there is a serious risk of drowning. In addition to plenty of healing potions, it is advisable to bring items and potions that aid in breathing, such as the and , a for returning home quickly, and to aid swimming. The or may also be of some help in returning to the surface for breath.
  • Players may attempt to drain the ocean by tunneling down to the , where water evaporates. The Ocean is in fact drainable this way, and this method will allow the player to go back to the Ocean floor and easily pick up all the Coral without worry of suffocating. However, no Sharks will spawn once the Ocean is drained, and previously-spawned Sharks will have vanished. Therefore, draining will not allow a player to obtain Shark Fins and the Diving Helmet.
  • For looting Ocean chests, generate a small or medium-sized map. Then, using the , , and other speed boost items, run from one side of the map to the other. Since there is a good chance to have some in the ocean, it is an easy way to get medium-tier items. The chests will usually contain items such as , , , and . When doing this, a is also helpful, so that you don't need to run all the way back.

[] Notes

.When you are in an air pocket and you placed other blocks then sand on the ocean floor, other monsters, like zombies, or goblin scouts, may spawn there.
: Chests will always spawn in the ocean but will often generate past the edge of the map making them inaccessible.
: Sometimes, one part of the ocean may not be generated, causing a hole to be made that extends from the top to the bottom of the map in that spot.

[] History


 
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